Vref1 titleEffect of Exposure to Media Violence and Aggressive Behavior m dateNovember 2013 accessdate locationNottingham, UK Reference Copied to Clipboard. This shows that exposure to media violence is attributed to aggressive behavior in individuals. While the current analysis is a starting place, news content in Pakistan needs to be studied in greater depth. The model further suggested that viewers will focus more on the peripheral issues rather than the primary issues in the media agenda. According to social learning theorists, people acquire new responses by imitating the behavior of another individual. Keywords, news audiences; Pakistan; Psychological aspects; Violence in mass media; Violence on television. Therefore the aim of the present research was twofold: one, to evaluate the amount of violence/violent content that is being shown on Pakistani news channels; and two, to try and assess the impact of this content on the emotional responses of news viewers.
The purpose of this study is to show how children and older youths are negatively affected by the watching of violent media and/or participating in violent video games as well as how violent media may "desensitize" them so that they are more likely to act. Rationale of the study. It has been observed that even when other factors for instance academic skills are put into consideration and are associated with emotional problems or exposed to community violence, media violence usually results in predictions of violence and aggressive behaviors in future (Anderson Bushman, 2002). The respondents would cover every area of observation as concerns impact of media violence on aggressive behavior.
Frequent associations with violent crimes do not - in themselves - constitute a strong scientific evidence that exposure to violent video games is a contributing causal breatsfeeding benifits research paper factor in violent behavior; however, the scientific debate about whether exposure to media violence causes increases in aggressive behavior. Unfortunately, television does not portray real-life consequences for violence. The study also aimed to extend the desensitization hypothesis by arguing that the continued presence of the stimulus responsible for desensitization will result in audiences' crossing the attention threshold;.e. In addition, playing video games or watching programs related to violence should be regulated and restricted to age limited areas or appropriate age groups (mtsb, 1998). The current research shows that heavy consumers of violent news content tend to significantly have pro-violence attitudes. One, they confirm the continuous presence of a particular issue in news in large volume; and secondly, the survey analysis provides support for the presence of desensitization amongst the respondents. We do not know exactly how influential minimal exposure to violent media can affect a child or youth's immediate behavior or thoughts. Reference Copied to Clipboard. However, leaving a child alone to watch whatever show is on can be dangerous to the child in the long run. In a furious quest for answers, commentators were led to the explosion of media violence portrayed in films, television and video games. Degree Type, thesis, degree Name, doctor of Philosophy (PhD department. Another experiment was conducted to investigate whether or not the respondents committed to memory the violent scenes they observed from the film clip.